Publications
This page was auto-generated using data from Google Scholar.
2025
Sonnleitner, P., Bernard, S., Michels, M.A. et al. (2025). Establishing Cognitive Item Models for Fair and Theory-Grounded Automatic Item Generation: A Large-Scale Assessment Study with Image-Based Math Items. Applied Measurement in Education, 1-23.
Yu, H. & Cardoso-Leite, P. (2025). Prototyping Video Games for Understanding Abstract Concepts. 2025 IEEE Conference on Games (CoG), 1-4. OA
Darriba, Á., Munnich, A., Cardoso-Leite, P. et al. (2025). Clinical and cognitive assessment in Friedreich ataxia clinical trials: a review. Frontiers Media SA, 16, 1558493. OA
2024
Mukherjee, S., Distler, V., Lenzini, G. et al. (2024). Balancing the perception of cheating detection, privacy and fairness: A mixed-methods study of visual data obfuscation in remote proctoring.. OA
Maquil, V., Afkari, H., Arend, B. et al. (2024). Analysis of coordination mechanisms during collaborative problem-solving on an interactive tabletop display. Computer Supported Cooperative Work (CSCW), 33(4), 1071-1113. OA
Paris, A., Labetoulle, A., Bezjak, S. et al. (2024). AI4T-Comparative European Evaluation Report.. OA
2023
Sunnen, P., Arend, B., Heuser, S. et al. (2023). ‘How Do We Move Back?’–A Case Study of Joint Problem-Solving at an Interactive Tabletop Mediated Activity. Springer Nature Switzerland, 149-162. OA
Yu, H. & Cardoso-Leite, P. (2023). Video games to study and improve collaboration skills.. OA
Ansarinia, M. (2023). Towards a Computational Model of General Cognitive Control Using Artificial Intelligence, Experimental Psychology and Cognitive Neuroscience.. OA
FERNANDEZ, P.I.I., MICHELS, M.A., HORNUNG, C. et al. (2023). The impact of cognitive characteristics and image-based semantic embeddings on item difficulty. Annual Meeting of the National Council on Measurement in Education. OA
Rad, M.S., Ansarinia, M. & Shafir, E. (2023). Temporary self-deprivation can impair cognitive control: Evidence from the Ramadan fast. Personality and social psychology bulletin, 49(3), 415-428. OA
Afkari, H. & Bednarik, R. (2023). Seize the moment: the role of scrub nurses’ proactivity in microsurgical operating-room collaborations. Behaviour & Information Technology, 42(10), 1640-1657. OA
Maquil, V., Anastasiou, D., Afkari, H. et al. (2023). Establishing awareness through pointing gestures during collaborative decision-making in a wall-display environment.. OA
Farahzadi, Y., Ansarinia, M. & Kekecs, Z. (2023). Decoding Hypnotic Experience from Raw EEG using a Multi-Output Auto-Encoder.. OA
Ansarinia, M. & Cardoso-Leite, P. (2023). CogPonder: Towards a Computational Framework of General Cognitive Control. 2023 Conference on Cognitive Computational Neuroscience. OA
Paris, A., Labetoulle, A., Chesné, J. et al. (2023). AI4T National Evaluation Report-France.. OA
2022
MICHELS, M.A., HORNUNG, C., GAMO, S. et al. (2022). Validierung und psychometrische Analyse automatisch generierter Mathematikaufgaben im Bereich Zahlen und Operationen. 9. GEBF-Tagung. OA
MICHELS, M.A., HORNUNG, C., GAMO, S. et al. (2022). Validation and Psychometric Analysis of 32 cognitive item models spanning Grades 1 to 7 in the mathematical domain of numbers & operations. Luxembourg Educational Research Association Conference 2022. OA
Castañón, S.H., Cardoso-Leite, P., Green, C.S. et al. (2022). Optimal learning under structural environmental uncertainty reveals inherent learning trade-offs. 44th Annual Meeting of the Cognitive Science Society: Cognitive Diversity, CogSci 2022. OA
Ansarinia, M., Schrater, P. & Cardoso-Leite, P. (2022). Linking theories and methods in cognitive sciences via joint embedding of the scientific literature: The example of cognitive control. arXiv preprint arXiv:2203.11016. OA
Anastasiou, D., Ion, R., Badea, V. et al. (2022). ENRICH4ALL: A first Luxembourgish BERT Model for a Multilingual Chatbot.. OA
Vandenabeele, L., Afkari, H., Hermen, J. et al. (2022). Deborah: a web-based cross-device orchestration layer.. OA
Ansarinia, M., Clocher, B., Defossez, A. et al. (2022). Cogenv: A reinforcement learning environment for cognitive tests. 2022 Conference on Cognitive Computational Neuroscience. OA
Anastasiou, D., Ruge, A., Ion, R. et al. (2022). A machine translation-powered chatbot for public administration. Proceedings of the 23rd Annual Conference of the European Association for Machine Translation, 329-330. OA
2021
Maquil, V., Afkari, H., Arend, B. et al. (2021). Research Article Balancing Shareability and Positive Interdependence to Support Collaborative Problem-Solving on Interactive Tabletops.. OA
Rad, M.S., Ansarinia, M. & Ginges, J. (2021). Ramadan, Risk-taking, and Cooperation in Resource Dilemmas: Communal Deprivation as a Cultural Response to Scarcity?.. OA
Sunnen, P., Arend, B., Heuser, S. et al. (2021). Orbitia–Gemeinsam auf Mission.. University of Luxembourg, Esch-sur-Alzette, Unknown/unspecified. OA
Cardoso-Leite, P., Buchard, A., Tissieres, I. et al. (2021). Media use, attention, mental health and academic performance among 8 to 12 year old children. PloS one, 16(11), e0259163. OA
Fischbach, A., Greiff, S., CARDOSO-LEITE, P. et al. (2021). Digitalisierung der pädagogischen Diagnostik: Von Evolution zu Revolution. University of Luxembourg, Esch-sur-Alzette, Luxembourg. OA
Fischbach, A., Greiff, S., CARDOSO-LEITE, P. et al. (2021). Digitalisation du diagnostic pédagogique: De l’évolution à la révolution. University of Luxembourg, Esch-sur-Alzette, Luxembourg. OA
Maquil, V., Afkari, H., Arend, B. et al. (2021). Balancing Shareability and Positive Interdependence to Support Collaborative Problem‐Solving on Interactive Tabletops. Advances in Human‐Computer Interaction, 2021(1), 6632420. OA
Castañón, S.H., Cardoso-Leite, P., Altarelli, I. et al. (2021). A mixture of generative models strategy helps humans generalize across tasks. BioRxiv, 2021.02. 16.431506. OA
2020
Anastasiou, D., Afkari, H. & Maquil, V. (2020). “You move THIS!”: Annotation of Pointing Gestures on Tabletop Interfaces in Low Awareness Situations. Proceedings of LREC2020 Workshop” People in language, vision and the mind”(ONION2020), 22-27. OA
Cardoso-Leite, P., Ansarinia, M., Schmück, E. et al. (2020). Training cognition with video games.. OA
Defossez, A., Ansarinia, M., Clocher, B. et al. (2020). The structure of behavioral data. arXiv preprint arXiv:2012.12583. OA
LEVY, J., MUSSACK, D., Brunner, M. et al. (2020). Tackling educational inequalities using school effectiveness measures. (Semi) virtual LuxERA Conference 2020. OA
Afkari, H., Maquil, V. & Anastasiou, D. (2020). Exploring Opportunities of Tabletop Interfaces for Promoting and Analysing Collaboration.. ETIS. OA
Sunnen, P., Arend, B., Heuser, S. et al. (2020). Developing an interactive tabletop mediated activity to induce collaboration by implementing design considerations based on cooperative learning principles. Springer International Publishing, 316-324. OA
Afkari, H., Maqui, V., Arend, B. et al. (2020). Designing different features of an interactive tabletop application to support collaborative problem-solving.. OA
Levy, J., Mussack, D., Brunner, M. et al. (2020). Contrasting classical and machine learning approaches in the estimation of value-added scores in large-scale educational data. Frontiers in psychology, 11, 2190. OA
LEVY, J., MUSSACK, D., Brunner, M. et al. (2020). Can machine learning methods lead to more precise measures of school effectiveness? An application of various machine learning approaches in the estimation of school value-added scores. 12th Conference of the International Test Commission. OA
Cardoso-Leite, P., Joessel, A. & Bavelier, D. (2020). 18 Games for Enhancing Cognitive Abilities. Handbook of game-based learning, 437. OA
AREND, B., SUNNEN, P., HEUSER, S. et al. (2020). ‘Being a space mining crew’: How participants jointly discover their complementary resources while engaging into a serious game at an interactive tabletop. L. Gomez Chova, A. Lopez Martinez, I. Candel Torres: Proceedings, International Conference on Education and New Learning Technologies 2020. OA
2019
Mussack, D., Flemming, R., Schrater, P. et al. (2019). Towards discovering problem similarity through deep learning: combining problem features and user behavior.. Proceedings of the 12th international conference on educational data mining (EDM 2019). OA
Schmück, E., Flemming, R., Schrater, P. et al. (2019). Principles underlying the design of a cognitive training game as a research framework. 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 1-2. OA
Sunnen, P., Arend, B., Heuser, S. et al. (2019). Designing collaborative scenarios on tangible tabletop interfaces-insights from the implementation of paper prototypes in the context of a multidisciplinary design workshop. Proceedings of 17th European Conference on Computer-Supported Cooperative Work. OA
Maquil, V., Afkari, H., Moll, C. et al. (2019). Active tangibles for tabletop interaction based on the Kniwwelino prototyping platform.. OA
Flemming, R., Schmück, E., Mussack, D. et al. (2019). A generalizable performance evaluation model of driving games via risk-weighted trajectories. Proceedings of The 12th International Conference on Educational Data Mining (EDM 2019), 548, 551. OA
ANSARINIA, M., Mussack, D., Schrater, P. et al. (2019). A Multi-Objective Optimization Algorithm to Generate Unbiased Stimuli Sequences for Cognitive Tasks. Bernstein Conference 2019. OA
Ansarinia, M., Mussack, D., Schrater, P. et al. (2019). A Formal Framework for Structured N-Back Stimuli Sequences. Conference on Cognitive Computational Neuroscience. OA